Genshin Impact · Weapons
Scion of the Blazing Sun

Lore
An ancient longbow that is a remnant of King Deshret's ancient era. An indecipherable ancient text and solemn patterns have been carved into it.
The Way of Sunfire
The passive every copy of the weapon carries, one line per refinement rank.
Rank 1
After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
Rank 2
After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 75% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 35% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
Rank 3
After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 90% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 42% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
Rank 4
After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 105% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 49% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
Rank 5
After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 120% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 56% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
Stats
Computed growth from the game data: slide to any level or ascension phase. Every stat is the weapon’s own.
- Base ATK565
- CRIT Rate18.4%
Ascension
What each phase costs and what it adds, read from the game data.
Total from Lv. 0 to Lv. 90
Fungal Spores ×10
A Flower Yet to Bloom ×15
Echo of Scorching Might ×3
Remnant Glow of Scorching Might ×9
Luminescent Pollen ×15
Treasured Flower ×18
Dream of Scorching Might ×9
Crystalline Cyst Dust ×18
Wanderer's Blooming Flower ×27
Olden Days of Scorching Might ×4
Mora ×150,000
Unlocks level 40
- Base ATK+26
Fungal Spores ×2
A Flower Yet to Bloom ×3
Echo of Scorching Might ×3
Unlocks level 50
- Base ATK+52
Fungal Spores ×8
A Flower Yet to Bloom ×12
Remnant Glow of Scorching Might ×3
Unlocks level 60
- Base ATK+78
Luminescent Pollen ×6
Treasured Flower ×6
Remnant Glow of Scorching Might ×6
Unlocks level 70
- Base ATK+104
Luminescent Pollen ×9
Treasured Flower ×12
Dream of Scorching Might ×3
Unlocks level 80
- Base ATK+130
Crystalline Cyst Dust ×6
Wanderer's Blooming Flower ×9
Dream of Scorching Might ×6
Unlocks level 90
- Base ATK+156
Crystalline Cyst Dust ×12
Wanderer's Blooming Flower ×18
Olden Days of Scorching Might ×4
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Game data updated Oct 26, 2026