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Wuthering Waves · Resonators

Rebecca

An Edgerunner like Lucy, though completely different in her M.O. A whimsical fireball who's always ready to raze out your troubles with her shotgun.

SSRElectroPistolsConcerto EfficiencyBasic Attack DMGHeavy Attack DMG AmplificationTune Break BoostHack Response
Materials & farming guide
Rebecca role card art

Base stats

Computed growth from the game data: slide to any level. Values are the resonator’s own, before any equipment.

90
StatBaseAt level 90
HP92811,600
ATK32400
DEF961,173
Crit. Rate5%5%
Crit. DMG150%150%
Tune Break Boost00

Skills

Every combat skill, with the scaling values the game computes for each level.

Normal Attack

Mix-'n'-Match

Basic Attack - Huntress

Perform up to 3 consecutive attacks, dealing Electro DMG.

Heavy Attack - Huntress

Hold Normal Attack to continuously fire at enemies at the cost of STA, dealing Electro DMG, considered Basic Attack DMG.

- Hold and then release Normal Attack while Rebecca is not casting Tactical Dodge - Huntress to cast Heavy Attack - Eat Lead!: Huntress

Heavy Attack - Eat Lead!: Huntress

Deal Electro DMG.

Comin' in Hot! - Huntress

Somersault in mid-air and land.

Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA.

Mid-air Plunging Attack - Huntress

Consume STA to perform a Plunging Attack, dealing Electro DMG.

Dodge Counter - Huntress

Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG.

Tactical Dodge - Huntress

Press Dodge to attack the target while dodging, dealing Electro DMG.

Can be cast during the following actions (while on the ground):

- Performing Basic Attack - Huntress.

- Performing Heavy Attack - Huntress.

- Performing Heavy Attack - Eat Lead!: Huntress

- Casting Comin' in Hot! - Huntress.

- Casting Tactical Dodge - Huntress.

- Casting Resonance Skill.

- Casting Intro Skill.

Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Huntress.

Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA.

Basic Attack - Guts

Perform up to 3 consecutive attacks, dealing Electro DMG.

Casting Tactical Dodge - Guts does not reset Basic Attack - Huntress's attack cycle within a certain time.

Heavy Attack - Guts

Consume STA and attack the target, dealing Electro DMG.

Mid-air Plunging Attack - Guts

Consume STA to perform a Plunging Attack, dealing Electro DMG.

Dodge Counter - Guts

Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG.

Tactical Dodge - Guts

Press Dodge and attack the target while dodging, dealing Electro DMG.

Can be cast during the following actions (while on the ground):

- Performing Basic Attack - Guts.

- Casting Tactical Dodge - Guts.

- Casting Resonance Skill.

- Casting Intro Skill.

Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Guts.

Level10
Basic Attack - Huntress Stage 1 DMG36.76%+36.76%
Basic Attack - Huntress Stage 2 DMG19.13%*4+19.13%
Basic Attack - Huntress Stage 3 DMG109.85%
Heavy Attack - Huntress DMG16.90%+16.90%
Mid-air Attack - Huntress DMG136.04%
Dodge Counter - Huntress DMG211.24%
Tactical Dodge - Huntress DMG16.90%*4+16.90%
Tactical Dodge - Huntress Successful Dodge DMG148.71%
Basic Attack - Guts Stage 1 DMG61.69%+61.69%
Basic Attack - Guts Stage 2 DMG84.50%
Basic Attack - Guts Stage 3 DMG33.77%+33.77%+157.57%
Heavy Attack - Guts DMG202.79%
Mid-air Attack - Guts DMG104.78%
Dodge Counter - Guts DMG258.56%
Tactical Dodge - Guts DMG101.40%
Tactical Dodge - Guts Successful Dodge DMG148.71%
Mid-air Attack - Huntress STA Cost30
Tactical Dodge - Huntress STA Cost20
Heavy Attack - Guts DMG20
Mid-air Attack - Guts STA Cost30
Tactical Dodge - Guts STA Cost20
Heavy Attack - Huntress STA Cost20
Heavy Attack - Eat Lead!: Huntress DMG60.84%+60.84%

Resonance Skill

Tactical Tweaks

Resonance Skill - It's Big Boomin' Time!

Press Resonance Skill when in the Huntress mode to close the distance and spray lead at enemies, then switch to the Guts mode to blast the target, dealing Electro DMG.

Resonance Skill - Come 'n' Get Me!

Press Resonance Skill when in the Guts mode to spray lead at the enemy, then use recoil from shooting the ground to close the distance and switch to Huntress mode to continue the barrage, dealing Electro DMG.

Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.

Level10
Resonance Skill - It's Big Boomin' Time! DMG23.66%+23.66%+23.66%+23.66%+35.49%+35.49%+35.49%+35.49%
Resonance Skill - Come 'n' Get Me! DMG23.66%+4.74%+23.66%+23.66%+137.22%+11.83%+11.83%
Resonance Skill - It's Big Boomin' Time! Cooldown1
Resonance Skill - Come 'n' Get Me! Cooldown1

Resonance Liberation

Party 'til Dawn!

Switching to Mk. 31 HMG mode generates a field of Stagnation for 9.5s, in which:

Rebecca fires the Mk. 31 HMG automatically, dealing Electro DMG, considered Basic Attack DMG, while accumulating Overload. Press or hold Normal Attack or press Resonance Liberation at intervals after Rebecca starts firing to enhance her Mk. 31 HMG's firepower and accumulate Overload faster. This effect can be triggered up to 2 times.

- The machine gun will only auto-lock onto the enemy closest to the crosshair in the aim down sight.

- Rebecca is immobile when firing the Mk. 31 HMG and gains 50% DMG Reduction and Immunity to Interrruption.

Overload

Rebecca can hold up to 90 points of Overload.

Hitting targets with the standard firepower Mk. 31 HMG grants 2 points.

Hitting targets with the enhanced firepower Mk. 31 HMG grants 4 points.

Hitting targets with the twice-enhanced firepower Mk. 31 HMG grants 6 points.

BOOM! Fireworks!

After Mk. 31 HMG mode ends or when Overload is maxed, BOOM! Fireworks! is automatically cast, dealing Electro DMG. Casting BOOM! Fireworks! ends Mk. 31 HMG.

- Hold Resonance Liberation while in Mk. 31 HMG mode to immediatly cast BOOM! Fireworks!.

- Leaving the Mk. 31 HMG mode removes all Overload.

Level10
Mk. 31 HMG DMG24.30%
Mk. 31 HMG 1st Enhancement DMG48.60%
Mk. 31 HMG 2nd Enhancement DMG72.90%
BOOM! Fireworks! DMG63.62%+572.58%
Cooldown25
Resonance Cost125
Concerto Regen20

Inherent Skill

Tag, You're It!

ATK is increased by 10% for 12s when A Girl Gets What She Wants! is triggered, or when Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts is cast, stacking up to 2 times.

When a Resonator in the team inflicts Hack - Shifting, their Tune Break Boost is increased by 30 for 30s.

Inherent Skill

Left an Opening!

Heavy Attack - Rat-tat-tat!: Huntress and Heavy Attack - Bang-bang-bang!: Guts gain increased resistance to interruption.

When Rebecca casts Resonance Liberation - Party 'til Dawn!, the ATK of all nearby Resonators in the team is increased by 20% for 30s.

Intro Skill

My Turn!

Yo, It's Big Boomin' Time!

When in the Huntress mode, upon casting Intro Skill, Rebecca approaches the enemy and sprays lead with Huntress, then switches to the Guts mode to blast the target, dealing Electro DMG.

Hey, Leadhead, Come 'n' Get Me!

When in the Guts mode, upon casting Intro Skill, Rebecca approaches the enemy using the recoil of Guts from shooting the ground and switches to the Huntress mode to spray lead at the enemy, dealing Electro DMG.

Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.

Level10
Yo, It's Big Boomin' Time! DMG27.04%+27.04%+27.04%+27.04%+27.04%+27.04%+40.56%+67.60%
Hey, Leadhead, Come 'n' Get Me! DMG10.14%+30.42%+40.56%+40.56%+40.56%+40.56%
Yo, It's Big Boomin' Time! Concerto Regen10
Hey, Leadhead, Come 'n' Get Me! Concerto Regen10

Forte Circuit

Gloves Are Comin' Off!

Switch Gears!

Upon casting Resonance Skill or Intro Skill, Rebecca can freely switch between the Huntress and Guts modes.

- The Huntress mode increases Rebecca's Crit. DMG by 30%.

- The Guts mode allows Rebecca to ignore 15% of the target's DEF.

By default, Rebecca starts in the Huntress mode.

Hack - Shifting

Rebecca inflicts Hack - Shifting upon dealing damage to the targets through the following skills. The same skill can trigger this effect once every 3s:

Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Heavy Attack - Rat-tat-tat!: Huntress, Heavy Attack - Bang-bang-bang!: Guts, and Resonance Liberation - BOOM! Fireworks!.

Hack Response - Meltdown

Deal Electro DMG to all targets affected by Hack - Interfered within the range, considered Hack DMG.

Heavy Attack - Rat-tat-tat!: Huntress

At 120 points of Fervor, Heavy Attack - Huntress is replaced with Heavy Attack - Rat-tat-tat!: Huntress. Hold Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress, which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG.

During Heavy Attack - Huntress, if Fervor is at 120 points and Rebecca is not in the action of Tactical Dodge - Huntress, release Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress.

Heavy Attack - Bang-bang-bang!: Guts

At 120 points of Fervor, Heavy Attack - Guts is replaced with Heavy Attack - Bang-bang-bang!: Guts. Hold Normal Attack to cast Heavy Attack - Bang-bang-bang!: Guts, which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG.

Fervor

Rebecca can hold up to 120 points of Fervor.

Normal Attacks restore Fervor upon damaging the target.

Resonance Skill restores Fervor upon damaging the target.

When A Girl Gets What She Wants! is gained by casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Rebecca restores 50 points of Fervor.

Hot Hand

Rebecca can hold up to 120 points of Hot Hand.

Regenerates over time at a rate of 10 points per second.

Casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts restores 40 {Cus:Sap,S=point P=points SapTag=A}.

A Girl Gets What She Wants!

At 120 points of Hot Hand, casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Resonance Skill - It's Big Boomin' Time!, or Resonance Skill - Come 'n' Get Me! grants the following effects for 12s:

Rebecca simultaneously gains the Stat Bonuses of both the Huntress and Guts modes, regardless of which mode she's currently in.

Hot Hand cannot be restored during this period and is consumed by 10 {Cus:Sap,S=point P=points SapTag=B} per second.

Level10
Rat-tat-tat!: Huntress DMG19.89%+19.89%+19.89%+318.10%+19.89%
Bang-bang-bang!: Guts DMG278.34%
Hack Response - Meltdown DMG2358.89%

Inherent Skill

Skillful Cooking

Has a chance to produce special dishes when cooking.

Outro Skill

Preem Choom

Summon a turret that continuously attacks enemies for 14s, dealing 2.5% Electro DMG each hit.

The incoming Resonator gains Edgerunner Bonds, granting 15% All DMG Amplification for 14s. Resonators with Edgerunner Bonds gain 1 stacks of Overlimit every 0.2s, each stack granting 0.5% Heavy Attack DMG Amplification, up to 35% (Lucy automatically receives max stacks when her Edgerunner Bonds is active). Switching to another Resonator ends Edgerunner Bonds and Overlimit early.

Lucy can enhance the turret, increasing its DMG Multiplier by 250%, but its on-field duration will be lowered to 4s.

Tune Break

Hack - Meltdown

When the target's Off-Tune Level is full, Rebecca can cast Tune Break on the target.

Rebecca can inflict Hack - Shifting and respond to Hack - Interfered on targets.

Responding to Hack - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts the Hack - Interfered, Rebecca triggers Hack - Meltdown on the target. Each target can be damaged by this skill up to once every 8s.

Skill tree

Passive nodes, unlocked with materials.

Crit. Rate+

Crit. Rate increased by 1.20%.

ATK+

ATK increased by 1.80%.

ATK+

ATK increased by 1.80%.

Crit. Rate+

Crit. Rate increased by 1.20%.

Crit. Rate+

Crit. Rate increased by 2.80%.

ATK+

ATK increased by 4.20%.

ATK+

ATK increased by 4.20%.

Crit. Rate+

Crit. Rate increased by 2.80%.

Resonance chain

The six sequence nodes, unlocked with duplicates of the resonator.

  1. Try Not to Get in the Way!

    The DMG Multipliers of the following skills are increased by 50%:

    - Basic Attack - Huntress, Heavy Attack - Huntress, Tactical Dodge - Huntress, and Dodge Counter - Huntress

    - Basic Attack - Guts, Tactical Dodge - Guts, Dodge Counter - Guts.

    When A Girl Gets What She Wants! is triggered, Rebecca gains 3 additional stack of Street Smarts for 12s. Upon performing Tactical Dodge - Huntress or Tactical Dodge - Guts, if Rebecca has sufficient Street Smarts stacks, 1 stack will be consumed to restore 20 STA.

    Resonance Liberation BOOM! Fireworks! is immune to interruption.

  2. Oh, Hey Choom!

    Casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, or Resonance Liberation - Party 'til Dawn! grants 20% All-Attribute DMG Bonus for all Resonators in the team for 30s.

    When Resonators in the team inflict Hack - Shifting, they gain 15% All DMG Amplification for 30s.

    Hot Hand regenerates twice as fast when Rebecca is out of combat.

  3. Don't Sweat Your Six!

    Rebecca's Resonance Liberation - Party 'til Dawn!, and Resonance Liberation - BOOM! Fireworks! gain 60% DMG Multiplier increase.

    Rebecca's Resonance Liberation - Party 'til Dawn! gains 30% more explosion range.

    Casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me! grants 120 points of Hot Hand.

  4. Got Ya Covered!

    Rebecca gains an additional 60% Stat Bonus increase from the A Girl Gets What She Wants! effect.

  5. Dreamin' on the Edge

    Rebecca gains 20% Basic Attack DMG Bonus for 8s when she inflicts Hack - Shifting.

  6. Maybe, Just Maybe...

    Rebecca's Basic Attack DMG Bonus from every source is increased by 40%.

    During Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts, Rebecca deals an additional instance of Electro DMG equal to 900% of her ATK, considered Basic Attack DMG.

    Rebecca recovers an additional 20 points of Hot Hand when she is casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts.

    When Rebecca takes a fatal blow, she does not fall to the damage and instead restores fixed 2077 HP for 5 times immediately. This effect is triggered once every 10 min.

    When Rebecca stays out of combat for more than 4s, she restores 120 point of Fervor. This effect is triggered once every 4s.

Profile

Who they are, and the reports the game files about them.

Birthday
Unknown
Gender
Female
Country
Unknown
Influence
Unknown
Talent
Fury-Type Arsenal
Voice actors
Alex CazaresKurosawa TomoyoPark Si YoonChen Zhang

Rebecca

An Edgerunner like Lucy, though completely different in her M.O.<br>A whimsical fireball who's always ready to raze out your troubles with her shotgun.

Resonance evaluation report

[██ Record Modification Log]

Modification Target: Rebecca

Modification Code: RA2██-G

The subject is identified as a Mutant-Type Resonator, with the Tacet Mark located on the right shoulder.

Forte Manifestation:

When utilizing firearms originating from ██, the subject can enhance the weapons' own ballistic precision and terminal effectiveness. Building upon this foundation, the subject's attacks can neutralize and disrupt the frequency surrounding specific Nightmare Tacet Discords, inflicting additional damage to targets hit.

Firearm Summoning:

The subject can summon three specific firearms tailored to different combat scenarios, using her Forte to materialize and dematerialize these weapons. While a weapon is being summoned, its damage output fluctuates in response to the subject's emotional state, suggesting a direct feedback loop between her Forte and the weapon's performance parameters.

"The subject's frequency sample exhibits up to 97% similarity to the frequency of Nightmare Tacet Discords in the region. It is speculated that the two share a certain correlation."

"███ intervened. Related research terminated."

Overclock diagnostic report

The subject's waveform diagram exhibits elliptical oscillations with a stable Time Domain. No abnormal fluctuation tendencies were observed. Examination results are determined to be within normal parameters.

Conclusion: Resonant Criticality is high and subject stability remains robust. No immediate risk of Overclocking.

No history of Overclocking; however, the subject exhibits emotional instability. Psychological counseling has shown minimal efficacy.

"****! In Night City, I'm practically the poster child for mental health!"

"This sample is way too textbook... You sure someone didn't just copy-paste it from a manual?"

Stories

Edgerunners

Unlike her brother, Rebecca never planned on becoming an edgerunner. They were both raised by the notorious merc known as Papa Sunrise—their only parent. But while he spent years hammering his legacy into both of them, Rebecca never shared Pilar's stubborn hunger to inherit their father's dream.

She wanted freedom. She wanted cute things. She wanted to find her own dream in Night City... which meant she spent a lot of time butting heads with her old man.

Life doesn't wait for anyone to make up their mind. When Papa Sunrise vanished without a trace, Rebecca and Pilar's lives took a sharp turn for the worse. They found themselves sleeping in the back of a busted-up car—once their father's loyal ride on every gig, now the only inheritance they had left.

It was Wakako, the legendary fixer and long-time associate of their father, who threw them a line—or rather, a gig. She gave them a chance to prove they were worthy of Papa's legacy. But there was still a ways to go before the siblings could truly fit edgerunner-sized shoes.

Just as Papa Sunrise had always warned, Rebecca was too emotional, too unpredictable, and far too hotheaded for Night City. She nearly tanked mission after mission; instead of following simple instructions from her fixer, she always chose to follow her gut. Pilar couldn't stand it, and the two of them would tear into each other after every job. But in the end, despite all the quarreling, she still wanted to help him achieve his dream.

It wasn't until they fell in with Maine's crew that things finally started to turn around. Rebecca and Pilar's habit of jumping down each other's throats became the crew's daily bread—often a loud, profanity-laced background track to their lives. Others would wonder why they kept hanging out if they hated each other so much.

But deep down, they really cared about each other.

A Diamond in the Sewer

Everyone who crossed paths with Rebecca came away with the same take: loose cannon, hair-trigger temper. David knew that better than anyone; he'd lost count of the messes he'd had to scrub clean after her. To an outsider, she was a different breed of edgerunner. She didn't care about the payout or the risk—as long as a job didn't cross her moral line, she'd take it. Slip into whatever role the gig demanded. One night, she was the innocent girl caught in the crossfire; the next, a bored punk looking for trouble at a bar. But she always preferred being the muscle. Point the gun. Pull the trigger. Sort out the details once the smoke cleared. Her recklessness drove her partners up the wall, but nobody ever really hated her for it. Not when she had their backs every step of the way.

In Night City, surviving as an edgerunner takes more than a steady nerve; you need an edge that sets you apart. Maine had his hand cannon. Dorio, her fists. Kiwi had her tech. David had his Sandevistan, sure, but it didn't make him a killer. He was still a rookie, rough around the edges. He needed to learn how to handle iron, and he needed to learn fast. Rebecca was the natural choice to show him the way. As the crew's self-appointed weapons expert, she knew her guns like the back of her hand. On the range, she was surgical; in the streets, a bullet-storm of terror. When David realized he needed that extra bit of lethality to survive, she didn't hesitate. She threw him headfirst into the deep end. Walked him through every drill. Tried cramming a lifetime of survival know-how into the kid before the city could eat him alive.

Love, Death & Chrome

Rebecca never bothered hiding it. She had feelings for David—plain and simple. But for someone who lived her life like a live grenade, she was surprisingly disciplined when it came to him. She kept a level head. She knew she'd never be the girl he pined for. No matter what gesture, angle, or trick she pulled to show him how she felt, it was obvious his heart would never be hers. But white flags were never in her playbook. If she couldn't have him, she'd pour all that energy into keeping him alive.

This was a task made all the harder—and more vital—after losing half her crew. One by one, familiar faces were reduced to cold names on a mausoleum wall. Even for a girl as tough as Rebecca, who had known loss all her life, it was too much to bear. She found a corner in a dead-end alley and emptied clip after clip into the dark, screaming curses like the noise could smother the grief clawing at her insides. Why had it turned out like this? Hadn't she paid enough? She didn't have a grand dream. She didn't care about becoming a legend. All she wanted—the only thing that mattered—was not to have to watch another person she loved flatline before her eyes.

So when David started loading up on chrome, carrying Maine's torch as if it were his alone to bear, she couldn't stop the dread from curling in her chest. A leader of a crew? Some hotshot merc with military-grade hardware? No. To her, he was still just a kid. A cocksure gonk with dreams big enough to swallow him whole. And Rebecca wasn't about to let that happen. Not without a fight. With new chrome arms built to handle heavy recoil, she stepped up as his second-in-command. Ready to be both his sword and shield. To make sure this fool she loved didn't get himself killed.

Let's Go, All the Way To the Top of Arasaka Tower

The fear Rebecca had carried all this time finally became a reality. Even with David's freakishly high tolerance, his body couldn't keep up with the chrome he kept stacking. That, combined with the weight of the choices he had to make, sent him sliding toward the edge of cyberpsychosis. She wanted him to go easy on himself, terrified for his mental state, but David always acted fast—just like her.

Their last gig was highly dangerous—if not impossible. But David insisted on having his way. Rebecca was furious, but there was no turning back. Only when it was too late did she realize the truth: they'd walked into a trap. Meticulously laid. Perfectly executed. They never suspected that their own crewmate had sold them out.

When they learned Lucy had been captured, David went out of his way—and out of his body—to get her back. It was a suicide mission, plain and simple. The dominoes were already falling, one bad call cascading into an avalanche of disaster. There was no time to untangle the mess. No time to second-guess. Rebecca grabbed her iron, looked at that idiot who was ready to risk everything for the woman he loved, and let out a long, tired sigh.

"...Fine. Sign me up, choomba. Into the fire."

Night City would never forget that night. Their ride speeding towards Arasaka Tower, MaxTac units spraying lead at them from both sides. David burning the Sandevistan. Again. Again. Again. To carry out a plan so reckless it might as well have been a one-way ticket. Rebecca had no choice but to support him—to make sure he made it to Corpo Plaza alive. All beneath the neon glow of Night City bleeding across the skyline.

Despite the odds, Rebecca held onto her hope.

She bet it all on Lucy. One last time, she loaded her love and courage into the chamber.

Life in Limbo

After finding herself in the Somnoire, Rebecca knew immediately that she was dead. She chose only to keep quiet about it to avoid putting that weight on Lucy.

"Saying it would only have twisted Lucy up even more. If she started feelin' guilty or sorry for me, that'd just piss me off."

On the train tearing through the dream dimension, Rebecca shrugged and fed rounds into her iron, one by one. Outside the window, stars bled past—as bright and blinding as the neon that had once painted the Night City sky. She was on her way to save someone. Same old story. She was still fighting for Lucy, someone she couldn't understand but couldn't stop admiring, either. But this time, David wasn't beside her. And the girl they were going to save wasn't running away anymore.

She hated admitting it, but somewhere along the ride, she'd figured out why she was really here. Even if David hadn't asked, she still would've picked up her gun and gone after that pain-in-the-ass netrunner. She was part of the crew. And the crew were the chooms Rebecca cared about the most.

Choose her own path, make her own decisions—it's all she ever wanted. And she's gonna keep doing exactly that. No matter the risk, she will jump into fire if needed to save her friends.

"A flying train, a talking kitty-cat, you and Abby... Heh, this crew of ours is scary stacked."

"I told you, I'm not a cat, meow... And don't forget, the goal is to recover the Dream Band..."

"Relax, I got it memorized! We turn that chrome-dome into scrap metal, right?"

"You didn't catch a word, did you..."

Rebecca flashed a crooked grin and scratched the white cat behind the ear, shoving her hands in her pockets as she plopped down next to you. Rover.

"So, uh… kinda late to say sorry for dragging you into this, huh?"

A fist bump. That was all it took for her to know she was forgiven. Rebecca smirked, swung Guts onto her shoulder, and strolled up to the train doors.

"End of the line! Let's go do what we came here to do!"

Outfits

Cyberpunk

Rebecca's everyday threads. Aside from her usual undies, she’s pretty much just rocking an oversized jacket.

"Showin’ some skin helps the chrome vent heat better," she claims, using that as a convenient excuse to tug her zipper down just a little further.

More resonators

Continuing through the roster in order (browsing, not team picks).

Game data updated Oct 26, 2026