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Wuthering Waves · Resonators

Cartethyia

Cartethyia, the wandering knight who travels across Rinascita. Formerly known as the Blessed Maiden, the vessel of Divinity, and the Queen of Gale and Tide, she went by the name Fleurdelys. Now, she is simply a free and unfettered wandering knight.

SSRAeroSwordMain Damage DealerTractionAero DMG AmplificationAero Erosion
Materials & farming guide
Cartethyia role card art

Base stats

Computed growth from the game data: slide to any level. Values are the resonator’s own, before any equipment.

90
StatBaseAt level 90
HP1,18414,800
ATK25313
DEF50611
Crit. Rate5%5%
Crit. DMG150%150%
Tune Break Boost00

Skills

Every combat skill, with the scaling values the game computes for each level.

Normal Attack

Sword to Carve My Forms

Basic Attack - Cartethyia

Perform up to 4 consecutive attacks, dealing Aero DMG.

Following Basic Attack - Cartethyia Stage 4, inflict 1 stack of Aero Erosion on targets hit and summon Sword of Divinity's Shadow.

Up to 1 Sword of Divinity's Shadow may exist at the same time, lasting for 20s.

Heavy Attack - Cartethyia

Consume STA to attack the target, dealing Aero DMG and summoning Sword of Discord's Shadow. Can be performed in mid-air.

Up to 1 Sword of Discord's Shadow may exist at the same time, lasting for 20s.

This instance of DMG is considered Basic Attack DMG.

Mid-air Attack - Cartethyia

Release Normal Attack button while airborne to perform Plunging Attack at the cost of STA, dealing Aero DMG, also considered Aero Erosion DMG.

Press Normal Attack shortly after the Plunging Attack to perform Basic Attack - Cartethyia Stage 2.

Casting Mid-air Attack - Cartethyia recalls all Sword Shadows. Based on the types and number of Sword Shadows recalled, perform different forms of Plunging Attack and obtain the corresponding Heart of Virtue, Mandate of Divinity, and Power of Discord.

Dodge Counter - Cartethyia

Press Normal Attack shortly after a successful Dodge to attack the target, dealing Aero DMG.

Level10
Stage 2 DMG3.94%+3.94%+5.25%
Stage 3 DMG4.28%+4.28%+4.28%+4.28%
Stage 4 DMG2.52%*3+7.54%
Dodge Counter DMG6.85%+6.85%+6.85%+6.85%
Heavy Attack DMG2.08%*3+6.24%
Mid-air Attack 1 Sword Shadow Recalled5.65%
Mid-air Attack 2 Sword Shadows Recalled3.30%*3
Mid-air Attack 3 Sword Shadows Recalled11.29%*3
Stage 1 DMG4.78%
Mid-air Attack STA Cost30
Heavy Attack STA Cost20
Mid-air Attack5.65%

Resonance Skill

Sword to Bear Their Names

Resonance Skill - Cartethyia

Attack the target, launch nearby enemies, and then plunge them to the ground, dealing Aero DMG and inflicting 2 stacks of Aero Erosion on the targets hit. This instance of DMG is considered Basic Attack DMG. Can be performed in mid-air.

Following Cartethyia - Resonance Skill, summon Sword of Virtue's Shadow.

Up to 1 Sword of Virtue's Shadow may exist at the same time, lasting for 20s.

Level10
Skill DMG6.89%*3+8.86%
Resonance Skill Cooldown14
Resonance Skill Concerto Regen10

Resonance Liberation

A Knight's Heartfelt Prayers

Resonance Liberation - A Knight's Heartfelt Prayers

By reducing HP to 50% of the Max HP, Cartethyia transforms into Fleurdelys, unlocking new moves and entering the Manifest state for 12s.

Can be performed in mid-air.

Entering Manifest clears all Conviction.

As Fleurdelys, Basic Attack - Fleurdelys Stage 5, Mid-air Attack - Fleurdelys Stage 2, and Resonance Skill - May Tempest Break the Tides instantly trigger 1 instance of Aero Erosion DMG and reduce the Aero Erosion stack on the target hit by 1.

- Ending the state will not clear Resonance Energy.

- No HP cost when HP is below 50%.

Fleurdelys's attacks restore Conviction on hit. When Conviction reaches 120 points, press Resonance Liberation to cast Resonance Liberation - Blade of Howling Squall.

When Conviction is below 120 points, press Resonance Liberation to transform back into Cartethyia. When in Manifest, casting Resonance Liberation - A Knight's Heartfelt Prayers as Cartethyia consumes no Resonance Energy.

When Fleurdelys has Heart of Virtue in Manifest:

- Basic Attack - Fleurdelys Stage 4 will generate a force field to Stagnate the targets within the range.

- Fleurdelys's resistance to interruption increases.

Heart of Virtue is removed when Manifest ends.

When Fleurdelys has Mandate of Divinity in Manifest:

Aero Erosion DMG is Amplified by 50% and the damage interval is decreased by 50% for enemies within a certain distance from Fleurdelys.

Mandate of Divinity is removed when Manifest ends.

When Fleurdelys has Power of Discord in Manifest:

When casting Basic Attack - Fleurdelys Stage 5, Mid-air Attack - Fleurdelys Stage 2 and Enhanced Heavy Attack - Fleurdelys or after Resonance Skill - May Tempest Break the Tides deals damage, raise the Aero Erosion stacks on all nearby targets to the highest count among the targets.

Power of Discord is removed when Manifest ends.

Fleurdelys will transform back to Cartethyia during quest dialogues, environmental interaction animations, or using Utilities.

Fleurdelys can walk on water. Doing so on deep waters continuously consumes STA. When in walking state, Fleurdelys can step out of a high place and walk in mid-air by continuously consuming STA.

Avatar - Cartethyia

As Fleurdelys, when Conviction is below 120 points, press Resonance Liberation to perform Basic Attack - Cartethyia Stage 2 and temporarily transform back to Cartethyia, which pauses the timer on Manifest.

Can be cast in mid-air. Casting the skill in mid-air performs Mid-air Attack - Cartethyia.

Avatar - Fleurdelys

When in Manifest, casting Resonance Liberation as Cartethyia performs Basic Attack - Fleurdelys Stage 2 without consuming Resonance Energy and transforms her back to Fleurdelys, which resumes the timer on Manifest.

Can be cast in mid-air. Casting this skill in mid-air performs Mid-air Attack - Fleurdelys Stage 1.

Resonance Liberation - Blade of Howling Squall

When Fleurdelys has 120 points of Conviction, Resonance Liberation - A Knight's Heartfelt Prayers is replaced by Resonance Liberation - Blade of Howling Squall.

Casting Resonance Liberation - Blade of Howling Squall removes all Conviction, ends Manifest, restores 50% of Max HP, and then deals Aero DMG to all targets in an area along a straight line in front. Upon hitting the target, remove all stacks of Aero Erosion on the target. Each stack removed Amplifies the DMG taken by the targets by 20%, up to 5 stacks.

Can be cast in mid-air.

Level10
Blade of Howling Squall DMG13.12%*7
Blade of Howling Squall Cooldown25
A Knight's Heartfelt Prayers Resonance Cost125
A Knight's Heartfelt Prayers Concerto Regen20
Blade of Howling Squall Concerto Regen20
A Knight's Heartfelt Prayers Cooldown25
Avatar Cooldown1.5

Inherent Skill

A Heart's Truest Wishes

The healing received by all Resonators other than Cartethyia/Fleurdelys in the team is increased by 20% and their resistance to interruption is enhanced. If Rover: Aero is in the team, Rover: Aero additionally restores 25 Windstrings upon casting Omega Storm.

Inherent Skill

Wind's Indelible Imprint

Targets with 1 to 3 stacks of Aero Erosion take 30% more DMG from Cartethyia and Fleurdelys. Targets with more than 3 stacks of Aero Erosion additionally take 10% more DMG from Cartethyia and Fleurdelys for each stack of Aero Erosion they have, up to 3 stacks.

Intro Skill

Sword to Mark Tide's Trace

Cartethyia - Sword to Mark Tide's Trace

Deal Aero DMG and inflict 2 stacks of Aero Erosion on targets hit. Summon Sword of Discord's Shadow.

Up to 1 Sword of Discord's Shadow may exist at the same time, lasting 20s.

Press Normal Attack shortly after Cartethyia - Sword to Mark Tide's Trace to perform Basic Attack - Cartethyia Stage 2.

Fleurdelys - Sword to Call for Freedom

Thrust forward to impale the target, dealing Aero DMG and restoring Conviction.

Press Normal Attack shortly after Fleurdelys - Sword to Call for Freedom to cast Basic Attack - Fleurdelys Stage 2.

Level10
Sword to Mark Tide's Trace DMG2.08%*3+6.24%
Sword to Call for Freedom DMG4.28%+9.97%
Sword to Mark Tide's Trace Concerto Regen10
Sword to Call for Freedom Concerto Regen10

Forte Circuit

Tempest

Cartethyia unlocks new moves when she transforms into Fleurdelys:

Basic Attack - Fleurdelys

Basic Attack - Cartethyia is replaced by Basic Attack - Fleurdelys.

Perform up to 5 consecutive attacks, dealing Aero DMG and restoring Conviction on hit.

Mid-air Attack - Fleurdelys

Mid-air Attack - Cartethyia is replaced by Mid-air Attack - Fleurdelys.

Perform up to 3 consecutive attacks in the air at the cost of STA, dealing Aero DMG and restoring Conviction on hit.

While airborne, hold Normal Attack to cast Mid-air Attack - Fleurdelys Stage 3.

Follow up with Basic Attack shortly afterward to cast Basic Attack - Fleurdelys Stage 3.

While airborne, casting Resonance Skill - Sword to Answer Waves' Call and Resonance Skill - May Tempest Break the Tides resets the cycle of Mid-air Attack - Fleurdelys.

Heavy Attack - Fleurdelys

Heavy Attack - Cartethyia is replaced by Heavy Attack - Fleurdelys.

Thrust forward to deliver a focused strike, dealing Aero DMG and restoring Conviction on hit. This instance of DMG is considered Basic Attack DMG.

Enhanced Heavy Attack - Fleurdelys

While casting Heavy Attack - Fleurdelys, press Normal Attack again to cast Enhanced Heavy Attack - Fleurdelys: fall back and blast the area in a straight line in front, dealing Aero DMG and restoring Conviction on hit. This instance of DMG is considered Basic Attack DMG.

Follow up with Basic Attack shortly after casting Enhanced Heavy Attack - Fleurdelys to cast Upward Cut - Fleurdelys.

Upward Cut - Fleurdelys

While Fleurdelys is on the ground, Jump to cast this skill, dealing Aero DMG and restoring Conviction on hit.

Dodge Counter - Fleurdelys

Dodge Counter - Cartethyia is replaced by Dodge Counter - Fleurdelys.

Press Normal Attack shortly after a successful Dodge to attack the target, dealing Aero DMG and restoring Conviction on hit.

Follow up with Basic Attack shortly afterward to cast Basic Attack - Fleurdelys Stage 4 .

Resonance Skill - Sword to Answer Waves' Call

Resonance Skill - Cartethyia is replaced by Resonance Skill - Sword to Answer Waves' Call.

Summon a force field near the target's location to continuously pull in nearby targets, dealing Aero DMG and restoring Conviction on hit.

Can be cast in mid-air.

Resonance Skill - May Tempest Break the Tides

Following Resonance Skill - Sword to Answer Waves' Call, press Resonance Skill again to call down a giant Sword Shadow to crush an area around the target, creating a force field to pull in nearby targets, dealing Aero DMG to ground targets, and restoring Conviction on hit.

Follow up with Basic Attack shortly afterward to cast Basic Attack - Fleurdelys Stage 3.

The Resonance Skill enters cooldown if Resonance Skill - May Tempest Break the Tides is not cast within a certain period or when switching to another Resonator.

Can be cast in mid-air.

Level10
Basic Attack Stage 1 DMG6.49%
Basic Attack Stage 2 DMG3.63%+1.82%+1.82%+1.82%
Basic Attack Stage 3 DMG2.13%+2.13%+2.13%+4.26%
Basic Attack Stage 4 DMG2.74%*5
Basic Attack Stage 5 DMG7.20%+28.80%
Dodge Counter DMG3.20%+3.20%+3.20%+6.39%
Upward Cut DMG4.54%*2
Heavy Attack DMG4.28%+9.97%
Enhanced Heavy Attack DMG7.78%*2+3.89%
Mid-air Attack 1 DMG2.99%+2.99%+3.08%
Mid-air Attack 2 DMG7.39%+7.39%+14.77%
Mid-air Attack 3 DMG2.20%
Sword to Answer Waves' Call DMG1.86%*4+17.36%
May Tempest Break the Tides DMG1.86%*2+7.03%*3
Sword to Answer Waves' Call Concerto Regen10
May Tempest Break the Tides Concerto Regen10
Resonance Skill Cooldown14
Heavy Attack STA Cost20
Enhanced Heavy Attack STA Cost20
Mid-air Attack 1 STA Cost5
Mid-air Attack 2 STA Cost5
Mid-air Attack 3 STA Cost30

Inherent Skill

Skillful Cooking

Has a chance to produce special dishes when cooking.

Outro Skill

Wind's Divine Blessing

Aero DMG dealt by the active Resonator in the team other than Cartethyia/Fleurdelys to targets with Negative Statuses is Amplified by 17.5% for 20s.

Tune Break

Tune Break: Sword

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Skill tree

Passive nodes, unlocked with materials.

Crit. Rate Up

Crit. Rate increased by 1.20%.

HP Up

HP increased by 1.80%.

HP Up

HP increased by 1.80%.

Crit. Rate Up

Crit. Rate increased by 1.20%.

Crit. Rate Up

Crit. Rate increased by 2.80%.

HP Up

HP increased by 4.20%.

HP Up

HP increased by 4.20%.

Crit. Rate Up

Crit. Rate increased by 2.80%.

Resonance chain

The six sequence nodes, unlocked with duplicates of the resonator.

  1. Crown Destined by Fate

    Gain Zeal that lasts for 10s when Cartethyia's or Fleurdelys's attacks directly damage and defeat targets inflicted with Aero Erosion.

    In the Zeal state, upon defeating enemies, the next move that directly damages targets raises the Aero Erosion stacks on the targets to the highest count among the targets defeated. This will not exceed the current max Aero Erosion stack limit. Zeal is removed afterward and enters a 1s cooldown.

    When Fleurdelys's Conviction hits 30/60/90/120, Fleurdelys's Crit. DMG is increased by 25% for 15s, up to 4 stacks. The duration of this effect does not reset upon gaining new stacks. After casting Resonance Liberation - Blade of Howling Squall, the increased Crit. DMG is removed.

  2. Blade Broken by Tempest

    Casting Resonance Liberation - A Knight's Heartfelt Prayers increases the max stack limit of Aero Erosion on targets within a certain range by 3 stacks. The next attack that directly damages the target inflicts 3 stack of Aero Erosion on all targets within a certain range and immediately triggers the Aero Erosion DMG on the targets hit once without consuming the Aero Erosion stacks.

    The DMG Multipliers of Cartethyia's Basic Attack, Heavy Attack, Dodge Counter, and Intro Skill are increased by 50% and the DMG Multiplier of her Mid-air Attack is increased by 200%.

    After casting Mid-air Attack - Cartethyia, every 1 type of Sword Shadow recalled reduces the cooldown of Resonance Skill - Cartethyia by 1s.

  3. Prisoner Hanged in the Tower

    Basic Attack - Fleurdelys Stage 5, Mid-air Attack - Fleurdelys Stage 2, Enhanced Heavy Attack - Fleurdelys, and Resonance Skill - May Tempest Break the Tides now inflict 2 stacks of Aero Erosion on the targets hit.

    The DMG Multiplier of Resonance Liberation - Blade of Howling Squall is increased by 100%.

  4. Sacrifice Made for Salvation

    After Resonators in the team inflict Havoc Bane, Fusion Burst, Spectro Frazzle, Electro Flare, Glacio Chafe, orAero Erosion, all Resonators in the team gain 20% DMG Bonus for all Attributes for 20s.

  5. Hope Reshaped in Storms

    When Cartethyia or Fleurdelys takes a fatal blow, they will not be downed by this instance of damage, but instead gain a Shield equal to 20% of Cartethyia's Max HP for 10s. This effect can be triggered once every 10 min.

    The HP cost for casting Resonance Liberation - A Knight's Heartfelt Prayers is reduced to 25% of Max HP.

  6. Freedom Found in Storm's Wake

    After casting Resonance Liberation - Blade of Howling Squall, raise the Aero Erosion stacks on the target hit to max. Casting Resonance Liberation - Blade of Howling Squall no longer removes the Aero Erosion stacks on the target.

    Within 30s after casting Intro Skill - Sword to Mark Tide's Trace, Intro Skill - Sword to Call for Freedom, Resonance Liberation - A Knight's Heartfelt Prayers, and Resonance Liberation - Blade of Howling Squall, when any Resonator in the team inflicts Aero Erosion on the targets with max stacks of Aero Erosion, immediately trigger the Aero Erosion DMG once.

    The targets take 40% more DMG from Fleurdelys.

Profile

Who they are, and the reports the game files about them.

Birthday
Unknown
Gender
Female
Country
Rinascita
Influence
Ragunna
Talent
Feathered Tempest
Voice actors
Amanda Elizabeth RischelAsakawa YuuBae Ha GyoungYun Hezhui

Cartethyia

Cartethyia, the wandering knight who travels across <te href=850096>Rinascita</te>. Formerly known as the Blessed Maiden, the vessel of Divinity, and the Queen of Gale and Tide, she went by the name Fleurdelys. Now, she is simply a free and unfettered wandering knight.

Resonance evaluation report

[Resonance Evaluation Report RA-X006]

Time of Awakening unknown. It is speculated that due to the opposing influences exerted by Sentinel Imperator and Threnodian Leviathan, Cartethyia's Spectrum Performance data exceeds standard values by ▇▇▇▇▇▇▇. Calculation of accurate data using existing methods is impossible.

Analysis of test samples has revealed a non-convergent Rabelle's Curve with a pronounced periodic waveform. Therefore, Cartethyia is classified as a Congenital Resonator.

System has classified Cartethyia as a unique subject. Her file has been sealed under a special project group. Access clearance: ▇▇▇

System will conduct continuous monitoring of Cartethyia.

Overclock diagnostic report

Cartethyia's waveform graph shows elliptical fluctuations with a stable Time Domain. Peak values between upper and lower bounds show intermittent upward trends, with peak values not yet exceeding critical threshold. No abnormal fluctuations have been observed.

External and internal forces within Cartethyia have nearly reached a state of fusion.

Resonant Criticality: High. Stability is high with minimal risk of Overclocking. However, it is worth noting that Cartethyia's body shows unstable power fluctuations when distant from Rinascita.

Cartethyia is a rare individual who has undergone a Second Awakening, enabling her to transition freely between two forms. It must be emphasized that this is not a case of Overclocking, but rather the precise invocation of her powers.

Note from a Bloom Bearer: When Miss Cartethyia... No, wait, Fleurdelys, demonstrated her powers, the storm nearly tore the entire simulation apart! My, oh, my. We gotta take extra precautions with our next test!

Stories

The Knight's Faded Hours

A retired dramatist enjoys telling a certain story: Once upon a time, in the countryside of Egla Town, there was a wandering knight. With sword in hand, he journeyed far and wide in search of a legendary giant. A giant who stood as tall as a windmill, with arms long and slender like its blades. Time after time, the wandering knight fought with everything he had against the giant, but the giant never spoke a word, only ever waving its arms, rendering the knight's attacks futile.

Some mocked the knight's foolishness, some pitied his delusion. After all, that so-called giant was nothing more than a windmill, and his battles were but a fantasy. But the countryside's most mischievous girl saw it differently.

She found herself a knight's helmet and begged the dramatist for a small wooden sword. "To fight for such a giant," she said, "he must possess a heart of pure nobility." And so, she too wished to be like the knight, to seek out the giant who destroyed homes and scattered livestock, and see that the Golden Thiefbats lurking along roads could no longer steal a single treasure from travelers.

Riding flamboyantly on a Tumbleyak, she raced through the wheat fields. The world had never felt so vast. This was where the Blessed Maiden's legends began. Through the fields, through the festivities, and into the Inverted Tower.

It would be a grand quest.

Steadfast in the Final Dance

This quest continued for some time.

In those unnoticed moments, the girl visited every field in Whisperwind Haven. Mischievous and free-spirited by nature, she even stole sips of sacramental wine under the watch of guards, danced away on high platforms, and turned a solemn ceremony into complete madness. Even the Order's prison walls became her personal canvas.

"She's really the most rambunctious girl in the countryside," people would say. "A serious fate isn't one she's meant for, and no wall, no matter how strong, could ever keep her from spreading her wings."

Yet to everyone's surprise, she was chosen by the Divinity.

Why her? Some questioned. She was only the daughter of an official, a peasant girl lacking discipline! Not a drop of noble blood ran in her veins. How would she ever come to understand the hierarchies of the world?

"She is the one!" others exclaimed. "She listens to our sorrows and replaces them with joy! If anyone is worthy of Divinity's crown, it is her."

But what would the one bearing the name Fleurdelys think of all this? Before the ceremony to receive her holy name, in a dull and stuffy hall, she performed her final dance as Cartethyia.

Was she confused by Divinity's whispers? Fearful of an uncertain future? Confident that she could wield the sacred sword?

She simply kept the name "Cartethyia" hidden deep within her heart. Farewell, grain fields swaying in the breeze, and the Tumbleyaks roaming so free. In a world so vast, someone must take up the sword. Someone must bind themselves in thorns. Someone must accept the weight of responsibilities. Someone—

Must become Fleurdelys, the guardian of Rinascita.

Hesitation Amid Gale and Tide

As Fleurdelys, she must march to war with a sword in hand.

For this, she learned everything she could. She studied Order scriptures and honed her combat skills. She listened to the voices of the people, devoting herself to fulfilling their wishes. When someone prayed for good health, she arranged for the delivery of valuable medicines. When someone sought peace, she would listen to their confessions, taking in their past sorrows. When a Tacet Discord Outbreak occurred, she drew her sword and crushed it in its infancy. These actions were no different from what she had done back home.

The only difference was that she was no longer facing a small village or familiar faces. Most of those seeking her help were strangers, and she understood that each of them was like a small lamp. The more she helped, the more they would shine in the night sky of Rinascita.

Yet, the world was so vast, and the Order was far from flawless, as the books had claimed. The nobility were fixated only on their own interests, and self-proclaimed devout Acolytes merely performed their faith, turning a blind eye to the people's cries. She saw nobles who boasted of their good hearts while stuffing their pockets, refusing to hear the pleas of those suffering.

At times like these, all she could do was tighten her grip on her sword.

She experienced doubt, disturbance, and disappointment. And because of this, her grip only tightened as she faced the Dark Tide—She would question the Divinity. She must.

No matter the answer that awaited her, Fleurdelys was ready for it.

With this resolve, she walked into the tower. Alone.

Yet Within Solitude

She seemed to have dreamed for a very long time.

In that dream, hymns and praises poured toward her in endless waves, engulfing her. She raised her sword to cut through the waves again and again, battling the giant sea creature in those waters. She fought with all her might. Even when the waters turned into blades sharp enough to slice flesh, she did not take a single step back.

When she opened her eyes, she found herself alone in an unfamiliar place.

Where was she? What was her purpose? Who was she? Questions whose answers had slipped beyond memory.

She wandered the tower in search of what was lost. She even tried to find a way into the central tower to seek answers. But after exploring every corner she could reach, she found nothing but herself. There was no "other" existence. She was the only soul there.

So she began to converse with herself. She stitched dolls from scraps. She invented stories.

Curiously, the fog of her memories began to lift, little by little, beneath her fingertips.

She made one doll of a sword-wielding girl and another of a sea monster. She muttered a few lines of dialogue between them, then paused. She knew this story. She'd heard it before. The sword-wielding girl had journeyed to confront the terrifying giant of legend. Time and time again, she fought it with everything she had.

No matter what the sword-wielding girl was fighting for, she understood one thing—

Each time she raised her sword, she did not care about her past. She only cared about what needed to be done at that very moment.

And if that were true, then losing her memories was no great loss. In a world so vast, she would find herself again.

And when that time comes, whether she turns out to be the warrior or the monster, it's an answer she would be willing to accept.

The Wandering Knight Marches To Freedom

Inside a small restaurant in Whisperwind Haven, a young girl orders several Laurus Salads. While waiting for her food, she quietly sneaks into the kitchen, following the head chef and carefully observing her culinary techniques.

"Hmm. A few more of these Viscum Berries, please. Ah, yes, yes. And another!"

"You can add more honey as well... Yes, thank you!"

"And where did you come from, little rascal? If you're waiting for your food, you need to wait outside." The head chef puts down her utensils and looks up, pausing in astonishment. The girl before her seems familiar, but she can't quite place a name.

"I-I'm so sorry! I just wanted to pick up some of your cooking skills. I have a long journey ahead of me, and I might not have the fortune to come across a restaurant serving such delicious food again. If my apology isn't enough, I'll chop some firewood for you instead."

"Is this your first time eating at our restaurant? I have a feeling I've seen you before." The head chef hands the curious girl her food.

"Was it from that stained glass window...?"

"This isn't my first time, actually! But it's been quite a while since I last visited," the girl replies, taking the plate. "Allow me to introduce myself. My name is Cartethyia. I'm a wandering knight preparing for a new quest. If you ever need help, do let me know."

"I just had to try this before I begin my journey!" The girl scoops up a spoonful of salad and takes a bite.

In a world so vast, a salad full of Viscum Berries made the beginning of her journey feel just right.

"How delicious." She praises from her heart.

Outfits

Thorny Rain

The dress Cartethyia wore during her coronation as the Blessed Maiden. These thorns accompanied her through storms of solitude, and they serve to engrave the responsibilities of "salvation" deep into her heart.

More resonators

Continuing through the roster in order (browsing, not team picks).

Game data updated Oct 26, 2026